Try to stack the logs directly on top of each other in this game of fast reactions.
I'm not sure how to categorize this genrewise, but it's a pretty neat concept and I can see how it can be addicting for a short while. Personally, I think it gets old pretty quick, though. If you're into tricky games that require reactions, then you should definitely give it a try.
The game is pretty and like other games from XWUZ, Stack the Log! is a game made for the iPhone, which is also evident from the small game screen. However, it is made with basic DHTML techniques and should run in any browser.
Another sweet puzzle game similar to BlopDrop and Clix, this game has been made specifically for the iPhone but will also work in any browser.
The graphics and UI look very polished and professional. Everything is simple DHTML, the bubbles are made with
div sprites. The code looks very clean, too.
Pretty much all you'll ever need in terms of online JavaScript solitaire gaming!
Now, I didn't even know there were that many different solitaire games, and since it seems that more are being added now and then I guess there are even more, but I get the feeling that this site has most of what you'll need if you're just looking to kill time online.
Robert Schultz used YUI to do the heavy lifting but sprinkled a bit of MochiWeb, PlotKit and
canvas on top make the sweet graphs in the statistics window.
A variation of Tetris-style gameplay by Benjamin Joffe. Torus is an interesting twist on the old classic - instead simply having to clear lines in the usual flat 2D well, the lines now wrap around forming a circle.
Aside from being a nice breath of fresh Tetris air, Torus has a very polished look. The Canvas rendered graphics are clean and crisp and the overall visual appearance is very light and friendly. As a bonus for Opera users, the game is also available as an Opera widget.
Another Breakout clone written in JavaScript and while this game is pretty basic, what's cool about this one is that it comes along with a complete tutorial for how to make the game.
The game was built using the Prototype library and the tutorial takes you through all the steps needed to create a similar game, starting with the basics like keyboard control and drawing and animating sprites, eventually working itself up to collision detection, implementing sound with SM2 and even a server-side high score list.

One of the very first video games and definitely one of the most popular games ever, Space Invaders is a true classic. Kris Cieslak used YUI to recreate some of that 1978 magic and the result is pretty good.
While it's not a pixel perfect copy, the graphics are very close to the original and the blocky, pixelated visuals give the game a distinct retro feel. My only complaint is with the keyboard handling. It seems to rely on the keyboard repeating the keydown events when you hold the key down. This means there's a small delay from when you press the key until your cannon starts moving.
All in all, this is a great Space Invaders clone, even if it lacks a few minor details in order to be complete. Also check out his blog post about the game
We all know those puzzle games where you have to unshuffle an image by shifting one piece at a time. Kris Cieslak has made one such game, using YUI as usual, but instead of just using a predefined image, he lets you pull in an image from Flickr. How cool is that?
He talks about how he created the game on his blog. You type in a search query which is then sent off to Flickr. A number of images are returned and you get to pick which one to use. The image is then "chopped up" by creating several instances, each in its own small container element, and then using CSS background positions to only show the relevant part of the image.
It's a pretty clever use of the Flickr API and I hope we'll see more and more games like this one that make creative use of all the data is available through this and similar APIs.
This is a Tetris clone made by Kris Cieslak in his quest to get to know the Yahoo User Interface library. The result is a pretty smooth looking Tetris game.
Kris has left the gameplay pretty much intact, no big differences from the original game besides how scoring is calculated. The visuals are pretty although the tetrominoes are all the same yellow color.
Kris also made a blog post about Yetris that you can read here.
The classic Klondike-style solitaire card game created with JavaScript and HTML by Kris Cieslak using the Yahoo User Interface library.
This is a pretty straight-forward solitaire implementation. The game only lets you deal one card at a time and it looks like you have an unlimited number of deals. Other than that, there's not much to say about the gameplay. One annoying thing is that it automatically resizes itself according to the size of the window. While that's fine for smaller window sizes, things get rather spread out at higher resolutions.
One interesting thing to note is how the cards are generated. Rather than loading an image for each card or even just one huge image with all the cards, Kris is dynamically putting together each card using small images of the different numbers, symbols, etc. Cool.